This is The Untitled Adventure, a social interaction game that makes meeting and getting to know people in
your viscinity a unique journey of its own. For many of us, getting acquainted with people can feel awkward or
downright overwhelming.
According to recent surveys, 30% of people ages 16-29 struggle with social
anxiety.1 Our goal is to transform the process of getting to know people into an ongoing process
filled with fun and interesting things to do with eachother.
Create your own unique character who travels the world with you meeting other characters everywhere you go. Fun costumes and colors let you express your personality while open name creation keeps everyone annoymous when exploring.
Your buddy stays active and posts updates on the Adventure Board. Check-in regularly to give it advice and develop its personality. When your buddy meets another player, it will pop up on your adventure board.
Characters are naturally extroverted and want to be friends with almost everyone they meet. Start by encountering other adventurers nearby and discover each other's hidden interests through a prompt-based game format.
After you meet a second time, your interests are displayed and the keyboard becomes available to chat in real-time.
Create friendships with people you encounter frequently. Then, when you're both ready, you can meet face to face.
We plan to expand upon the concept of interaction types with new options opening up after the 3rd interaction and so on.
In addition to making conversation, we want to offer mini-games from checkers to more complex games that could incorporate real-world location-based elements.
To reward people for playing the game, we want to add achievements that can be unlocked by making friends and exploring the player's natural environment.
The current characters were created for demonstration purposes. We would like to work with a graphic artist to give the characters more depth and options for variety.
Track offline interactions and have your character find unlocks as you progress through your day. Other players would see your character's passive activities.
In addition to 1:1 interactions, the ability to interact with two or more people as a group to complete quests would expand the range of gameplay to new levels.
In areas where a large number of players are active, we believe large group events could foster greater engagement.
Building on the theme of adventure, we plan to add more complexity and detail to give the characters a story that adapts and changes over time.
To encourage player interaction, non-player characters will add an extra dimension to gameplay that serves to facilitate discussion.
Give players the ability to complete character quests as well as interactions with other players without the need to view their phone each time for a better experience.
Expanding on the character design, we want to offer a wide range of customization options that can be purchased with in-game currency. This would also support monetization.
Players want to escape their reality and explore alternate dimensions that further the story and adventures. This would also keep players returning to the game with each new realm built.
Preston and Anna attended the University of Minnesota UX/UI Bootcamp and received certification in 2022.
This project was created during a 3-week sprint to demonstrate our user experience (UX), user interface (UI), and front-end
(FE) development skills by creating a high-fidelity prototype and coding a promotional web-page.
Anna is a St.Paul based UX designer pursuing a career in game design. In her free time she loves to play competitive video games and crochet amigirumi with her cats.
Preston is a Minneapolis-based game designer and developer seeking a career in UX Design. In his free time he loves learning about Astronomy and Quantum Mechanics.